On paper, they’re likely the third-best team behind Canada and Finland. While it won’t be a cakewalk, they should feel confident about getting out of their group and into the knockout rounds. Related: Guide To the World Junior Championships They will have to rely on a sound system and outworking their opponents to win games, especially against the big five teams. This lineup lacks a little bit of firepower up front, except for a few players, but it has a very good defensive group and solid goaltending. “We are starting the proper pre-production of the Asian version of Critical Ops this summer, but we don’t have a release date for the title yet.The Czech team lacks the star power seen on the top teams, but they often bring an experienced and tough-to-play against group to these tournaments. The metagame and the monetization will need to be adjusted for the Asian market”, said Tim Spaninks, Lead Designer of Critical Ops. The core gameplay will not change much from the western version, but the things surrounding it will be different.
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The core game is essentially going to be the official 1.0 version of Critical Ops. This is why we are redesigning Critical Ops for the Asian market. “The Asian market is different from the western market and the demands for an FPS game in Asia are different from western FPS games. However, Asian culture with its different approach to competitive gaming deserves its own version of Critical Ops.
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Also the much praised Finnish education system is important for the families moving to Kajaani.”Ĭritical Ops is already a big hit game in the eSports scene all over the world. Busy streets, bright lights and something cool on every street corner versus the quietness, forests, lakes and clean air of Kajaani are very striking differences. The quietness of Kajaani is in stark contrast to the bustling Seoul. “In addition to the different work culture the biggest difference is the very different living environment. It is a positive challenge for us”, said CEO of Critical Force Veli-Pekka Piirainen. “We have a vastly different work culture here in Finland than in Asia. They will bring valuable expertise to the development team and add to the notable pool of skills the Kajaani team already possess. The South Korean office will provide a foothold in Asia and will be key to developing games specifically tailored for the Asian market.Īlso, at least three experienced South Korean developers are moving to Kajaani, Finland. This move will support collaboration between the company and its major investor NHN Entertainment. We have achieved our scale and virality through active community management and by having a high-quality game.”Ĭritical Force has opened its own office in Seoul, South Korea. “This achievement is highly unusual in the modern mobile games industry where paid user acquisition is the norm. “22 million downloads is a fantastic thing for us especially because this has been achieved completely without paid user acquisition”, said CEO of Critical Force Veli-Pekka Piirainen.
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#Critical ops tournaments for android
The game, which has seen a soft launch for Android and iOS, has already achieved amazing success via 22 million downloads and more than 800.000 daily gamers. It is going to be the next breakthrough game in eSports. The game studio has also opened its own office in South Korea and is beginning the development of Critical Ops’ Asian version.Ĭritical Ops is a competitive first person shooter (FPS) mobile game. Critical Force, The Finnish Game Developer of the Year 2016, has reached 22 million downloads of the Critical Ops mobile eSports game.